Its true that aggro is often prominent in the early days of a new metagame with its fast and proactive gameplan
It doesn't give itself a +1/+1 bonus
The deck focuses on enchanting your opponents with a ton of different curses, each of which have strong abilities such as draining life, card draw, removal, nerfing their creatures, direct damage, copying their spells, creating creature tokens, etc
Lore-wise it clues you into the mind of Yawgmoth, who's now recognized as a person to the possibly unknowing audience, but also makes the player feel as though theyre some sort of dark mastermind themselves
I know, I know
Alternatives To Using Dice While Playing MTG Magic: The Gathering is a game that involves a huge number of cards that can seriously affect health, which is why you will most likely need a lot of dice counters